A Project Management Playbook for Marketing Agencies
This is an illustrative walkthrough, not a named customer story. A marketing agency of around twenty-five people ran campaigns across paid media, social and creative for a dozen clients at once, and the creative review stage was where everything bottlenecked.
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Multiple channels, multiple clients, one shared creative team
Take a marketing agency of about twenty-five people, organized into loose functional groups: strategy, paid media, social, and a small creative team producing copy and design assets for everyone else. A dozen client campaigns ran at any given time, each with its own launch date, its own channel mix, and its own set of creative assets that needed to move through the creative team before anything could go live.
The creative team was the shared resource everyone depended on and nobody officially managed the queue for. A campaign manager for one client would ask the creative team for an asset, another campaign manager would ask for something else the same afternoon, and the creative team would work through whatever arrived in whatever order it felt most urgent, which usually meant whoever asked most recently or most insistently.
There was no single view of how many campaigns were actually mid-flight at once, across every channel and every client, which made it easy for the agency to say yes to a new client pitch without a clear sense of whether the team actually had room for it.
Before: a creative team that was always behind and nobody could say why
The creative team's backlog was the recurring source of friction. Campaign managers experienced it as "creative is always behind," while the creative team experienced it as being asked to context-switch between six unrelated requests a day, none of which had been triaged against what else was already committed. Both descriptions were true, and neither side had a way to see the other's side of the queue.
Approval cycles compounded it. A creative asset would go to a client for sign-off, sit for four days without a response, and meanwhile the campaign manager and the creative team had both moved their attention elsewhere, so when the approval finally came back, nobody was quite ready to move on it immediately. The asset had effectively been "in progress" the whole time, without anyone tracking it that way.
And the agency ran its own internal operations, hiring, finance, general admin, on a separate set of tools entirely, disconnected from the client-facing work, so there was no single place an owner could look to see the whole business, campaigns and internal operations together.
Making the shared queue visible to everyone drawing from it
Five changes that gave the creative bottleneck a shape everyone could see and manage.
The creative team's "in progress" column carried a limit tied to how many assets they could realistically move through at once. When it was full, a new request from a campaign manager had to wait its turn in the shared triage inbox rather than jumping in because it was asked for out loud.
Instead of arriving as a direct ask to whichever creative team member seemed available, every request went into a shared inbox first, so the team could see the full set of asks before deciding what to start next, rather than reacting to whichever one arrived most recently.
An asset sitting in an "awaiting client sign-off" column for four days was a visible, aging card rather than a task that had quietly fallen off everyone's radar. When approval came back, the card was already sitting there, ready to move, with full context attached.
Client campaigns ran on marketing-flavored boards, while hiring and internal admin ran on operations-flavored boards, each with vocabulary suited to the work, but both visible to the owner from one place instead of two disconnected systems.
Before saying yes to a thirteenth client, the owner could see, in one screen, how full the creative team's queue already was across every existing campaign, turning "can we take this on" into a question with a real answer.
After: a queue people could actually see, not just feel
The creative team didn't get faster at producing assets, and client approval cycles didn't get shorter just because a tool existed. What changed was that the backlog stopped being an invisible, argued-about feeling and became a specific, visible queue with a specific size. Campaign managers could see where their request actually sat, and the creative team could see the whole set of demands on them at once instead of whichever one had just been asked out loud.
Cards stuck waiting on client sign-off stopped falling out of everyone's attention during the wait. And new client pitches started getting evaluated against an honest picture of the creative team's existing load, instead of an optimistic assumption that there was always room for one more.
Questions marketing agencies ask
Yes. Requests from any client campaign board can route into the creative team's own board through the shared triage inbox, and that board's WIP limit reflects the creative team's actual capacity across every client, not just one.
Yes. One subscription covers engineering, HR, marketing and operations, each with their own templates and vocabulary, so client campaigns and internal hiring or admin work sit in the same workspace without forcing either side into the wrong vocabulary.
Logging time takes about five seconds and sits next to the task just closed, and hours roll up by project and client automatically, which is what most campaign-based billing needs without a separate timesheet tool.
No. There are no screenshots, no keystroke logging, and no activity tracking. What's visible is the queue itself, the WIP limit, and what got delivered, not how a person spent their afternoon. Scorecards, where used, are leave-adjusted.
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