REMOTE TEAMS

Project Management for Remote Teams

When half the team is offline while the other half is stuck, the fix isn't another meeting across timezones. It's a system that keeps working while everyone sleeps in shifts.

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My Work · Ananya
3 on my plate today
5s to log my hours
80% of my capacity this month
Checkout revamp · API wiring log 2h
Refund webhook fix · shipped done ✓
Waiting on design specs Blocked

Your own scorecard is always visible to you, so there are no review-day surprises.

The problem with "just message me"

A team spread across Bangalore, Berlin and Toronto only really gets about six working hours a day where two of those three cities are awake at once. Everything that depends on someone answering in real time (a quick question, a blocker, an approval) either waits for that window, or it gets asked at an hour when answering costs someone their evening.

Say a deploy breaks something at 6pm in Bangalore. The two engineers who touched that code are asleep in Toronto, and the person watching it happen has no way to tell whether it's urgent or something that can sit until morning. In a co-located office this gets sorted with a fifteen-second conversation across a desk. Distributed, it either wakes someone up unnecessarily or waits eight hours it didn't need to.

The usual fix is more synchronous ritual: a standup pushed to a time that's tolerable for nobody, a status call that recaps what a board should already show, a manager pinging three timezones to find out if a release is still on track. None of it closes the actual gap, which is that work doesn't pause for the meeting, and the meeting can't include everyone affected by what happens in it.

ShipSprint is built around the assumption that your team isn't in one room. Status doesn't depend on someone being awake to give it, blockers get routed rather than posted and hoped for, and the person eight time zones from a decision can still find out why it was made. In practice that means a manager opening the board at 9am in Bangalore can see exactly what happened overnight without pinging anyone to ask.

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No monitoring, because monitoring doesn't fix distance

Remote and distributed teams get sold a particular kind of software: screenshots every ten minutes, keystroke counts, idle timers that flag someone for stepping away from their desk. It exists because a manager who can't see their team gets anxious, and someone built a product for the anxiety instead of the actual problem.

ShipSprint doesn't do any of that. There are no screenshots, no keystroke logging and no activity tracking. Just work outcomes: what got delivered, hours logged by the person who logged them, where something is stuck. Each person can see their own scorecard, not just their manager, and on Team the time off people declare feeds into it, so a week off they've entered doesn't quietly dent their numbers.

This isn't just a values position, either. A remote employee who suspects they're being watched fills in the system defensively, with vague task names and hours logged in a way that avoids scrutiny, and a manager making decisions off defensive data ends up worse informed than one working from a gap they know about.

Security for a team logging in from everywhere

A distributed team logs in from home networks, co-working spaces and the odd airport lounge, across however many countries people happen to live in. That's a wider surface than an office network, so it's worth having controls that assume it rather than controls built for a building with a badge reader.

Every ShipSprint workspace is an isolated tenant, two-factor authentication is available to every user, and on Business, admin actions are written to the workspace audit log. None of that depends on where someone happens to be sitting when they log in.

The whole workspace also exports as JSON at any time, on every plan, which matters for a distributed team specifically. If a working relationship with a contractor in another country ends, or a regional office needs its own archive, the data isn't locked to one login or one machine.

How it works

What a distributed team actually gets

Built for a team that overlaps for a few hours a day, not eight.

A day that starts without a standup

Everyone opens to the My Work screen, a ranked list of what's next and nothing that needs the rest of the team online. A card linked as blocked by the issue it's waiting on shows "Blocked", and a comment with an @mention explains it in-app, so a blocker raised at 7pm in Bangalore is waiting, fully explained, when Berlin logs on.

Requests that land in an inbox, not a DM at midnight

New work lands in a triage inbox instead of someone's messages, and boards carry advisory per-column WIP limits that show when a column is overloaded, so work is planned against what the team can take on, not against whoever happened to be awake when the request came in.

Hours logged whenever the day ends

Time is logged against the task, with quick time logging on My Work, whatever the local hour. On Team, if a day goes missing, the reminder goes to the person who worked it first, and only reaches their manager on day 3 and the Owner on day 5, instead of a manager three timezones away chasing a timesheet.

A warning that doesn't wait for someone to notice

On Team, the daily work monitor alerts the person and their manager about deadline risk, stalled work and overload, and on Business the Command Center adds delivery forecasts from the team's measured pace as sprints close, so a date at risk shows up early. That's useful for any team, but it's essential when nobody's walking past the team's desks to sense that something's off.

Code and cards that move together across shifts

On the Team plan and above, a branch named with an issue key moves the card forward and a merged pull request moves it to Done, so a handoff between an engineer finishing their day and one starting theirs doesn't rely on either of them writing a status update.

One screen for a team you can't walk past

On Business, the owner Command Center answers "where are we?" across every project, and the owner's weekly digest arrives without anyone assembling it. It's built for someone who can't get a read on the room, because there isn't one.

Decisions that don't need everyone awake to make sense

A decision made on a call at 9am Toronto time and never written down might as well not have happened for the person who starts their day as that call ends. They'll ask the same question again, get a different half-answer from whoever's around, and the team slowly accumulates two versions of why something was decided.

ShipSprint's built-in wiki keeps decisions next to the work they affect, with the last 10 versions of each page kept so anyone can see what changed and when. Type an issue key on a page and it becomes a link, and the issue lists every page that mentions it. That matters more for a distributed team than a co-located one: the page is usually the only record of a conversation nobody in the room typed up afterward. Because the decision and the work it produced point at each other, the wiki has a better chance of staying current than a separate write-up done later.

ShipSprint has no AI of its own, but your own assistant (Claude, ChatGPT and others) can connect over MCP, so someone arriving at their desk after the rest of the team has logged off can ask what's done, what's open and what's blocked, in plain language, against the actual workspace, instead of scrolling back through a chat history to reconstruct the day.

Rituals built for one timezone don't survive contact with three

Sprint planning and retros are usually designed around everyone being in a room, or at least on a call, for an hour. Push that across three timezones and the meeting either runs at an hour that's rude to a third of the attendees, or happens without them and gets recapped badly afterward.

ShipSprint doesn't require the meeting to do the job the meeting was doing. The burndown and velocity reports show how a sprint went without a synchronous retro to establish it, and a retrospective page from the wiki template can collect comments from every timezone. The wiki holds what would have been said out loud, written by whoever was in the room and readable by whoever wasn't. Planning still benefits from a live conversation when people can have one. It just means the team's actual pace doesn't depend on that conversation happening.

Priced for a team that isn't in one office

Seats cost the same whether someone sits in the same city as the rest of the team or nine time zones from it. Billing is per seat in rupees with GST-compliant invoices, and annual billing is available.

That matters for a team hiring wherever the right person happens to live: a seat doesn't cost more because someone's contract is signed in a different country, and GST-compliant invoicing means the finance team isn't reconciling a different format for every region.

  • Free covers up to 5 users and 2 projects, permanently, which is enough to test the async workflow with a small distributed team before anyone commits.
  • Team is ₹299/user/month (₹2,899/year), up to 40 users, and includes the GitHub sync that keeps a spread-out engineering team's board honest.
  • Business is ₹599/user/month (₹6,499/year) and adds forecasts, people and manager scorecards, the owner Command Center, the workspace audit log and unlimited users and projects, useful once "where are we" has to answer for more than one team.
  • Every new workspace starts with a 14-day trial of Business features for up to 5 seats, with a sample project preloaded and no card required.

See the full breakdown on pricing.

FAQ

Common questions

No. The core workflow (My Work, time logging, the blocked flag, the triage inbox) is built to be useful alone. Nothing requires two people to be online at the same moment for work to keep moving.

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